Dragon Quest VII Remake – First Impressions

About a year ago, I reviewed the original Dragon Quest VII, and is a game I quite enjoy. It’s a game that’s infamous for its length, though apparently a game very few people have actually seen the end of. It’s a game that’s fairly difficult for keeping people’s attention to the very end. The game also takes a really long time for you to level up, while it does artificially inflate the time, it’s still a really long game regardless.

15 years later, I finally get my hands on what I hope is the definitive version of the game. The graphics in the original were a bit dated for being a late release on the original Playstation. The remake looks very good. It’s nice seeing the characters moving their mouths when they’re talking, including the NPC’s. While the music isn’t orchestrated, the midi soundtrack sounds pretty good so far.

What might be a drawback for those who loved the inaccessible aspects of the original games, would be how aspects of the game feel a bit streamlined and toned down. A lot of the beginning was cut out to get you to the action a lot faster. In the original game, it was a good two hours or more to go through the beginning dungeon, and you finally get to your first battle. In the remake, I was 90 mins in, and already on level 5. What this also means, is that leveling up doesn’t seem to take as long, well so far at least.

The beginning of the original game did do a good job at making you curious at the mystery in that shrine, it does seem odd to have a scavenger hunt to get you to the dungeon, and an even longer time going through a lengthy dungeon with lots of puzzle solving. Most RPG’s try to get you to the action in the beginning to introduce you to the battle system, which is what you’ll be dealing with a majority of the time. The original game? Nah wait 3 hours.

One aspect of the remake that I feel makes things less annoying, is the tracker for the shards. In the game, you collect shards to unlock pedestals to access further places in the game. The original game had you search every nook and cranny in the hopes to find them. The remake makes that a lot easier, there’s an indicator that flashes one is nearby. I’m sure somebody out there enjoyed that the original game had you search high and low for them, but honestly, it makes it annoying to backtrack in the hopes of finding a shard. This is one of those cases where making it easier is a lot helpful.

The remake of the game so far is very promising, and honestly, I’m not sure how they could really mess it up. ArtePiazza’s remakes of other Dragon Quest games are very faithful and very good remakes, so there shouldn’t be any way they could ruin this remake.

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